About
I'm a Strategic Planner at Casanova Pendrill (Hispanic division of McCann), located in Orange County, CA. This Tumblelog is a collection of interesting things I find on the internet. For some (slightly) original thoughts, visit my blog: http://dennisdemori.com/ or check out what I'm posting on Twitter: @DennisDemoriFollowing
Caine’s Arcade. A lovely short film (about 11 minutes).
(h/t Ryan Lawler)
If you haven’t seen this inspiring film about nine-year-old entrepreneur Caine Monroy — who imagined fantastic new uses for a pile of cardboard boxes at his father’s east Los Angeles used auto parts shop — take the time to watch it today. It’ll make your day. (Bonus: Flash mob!) Also inspiring: Thanks to the power of sharing and the Internet, a college scholarship fund has been established for this young man.
More here.
(Source: designcloud)
A-Z of Illustration, Samuel Hawkins
tigs:
inky:
In his book Bagombo Snuff Box: Uncollected Short Fiction, Vonnegut listed eight rules for writing a short story:
- Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
- Give the reader at least one character he or she can root for.
- Every character should want something, even if it is only a glass of water.
- Every sentence must do one of two things—reveal character or advance the action.
- Start as close to the end as possible.
- Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them—in order that the reader may see what they are made of.
- Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
- Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
Vonnegut qualifies the list by adding that Flannery O’Connor broke all these rules except the first, and that great writers tend to do that.
I think the first one also applies to advertising.
“If you imitate a person you admire, the best you can possibly hope for is to become a bad imitation of the person you admire. What you need to do instead is to locate the same level of inventiveness as the person you admire, and apply it to a new domain.”Nice quote from Donald Judd via the Jonathan Harris lecture that’s floating around.
Jonathan Harris . World Building in a Crazy World . Imitation
(via heyitsnoah)
And what’s the best way of “locating the inventiveness”? - almost certainly through the trial and error of imitation. There’s a reason guitarists, say, mostly learn by playing other people’s songs or playing along to records.
(I love Harris’ web work, as a creator he’s magnificent, but as a thinker this whole lecture was disappointingly weak: that whole tangle of contradiction around simplicity, homogenity, ‘special effects’ etc. Of course he put the obligatory “boo sucks to cynicism” bit at the end too.)
Artists (in the generic sense of “creative people”) are so frequently the worst-informed people about any creative process other than their own that I automatically ignore any general principles they draw, correctly or not, from their individual experience.
Very fair bit of feedback.
“Creativity is a natural extension of our enthusiasm.”
- Earl Nightingale